![]() I recently created a full environment with a very large amount of scattered objects using vRayScatter plugin. I really liked how there is a scattering tool built into the plugin which also integrates well with the plugins portable/scene file format (ORBX) I don't really like the idea of buying more licences of this old tool that has been retired in 3DS Max in favour of a new plugin with more features.which isn't available for Maya. However, it's a very old plugin with its own licence manager & maintenance commitment. vRayScatter has a nice workflow and helps bring Maya more in line with many superior 3DS Max plugins for scattering/Instancing with vRay assets/proxies. It was by far the quickest way to get the results i needed. I instead opted to buy vRayScatter plugin from iCube 3D. In Maya specifically, I was not particularly impressed with Mash as an instancer and was also disappointed to learn that much of Bi-Frost is not easily integrated with Plugin Nodes (Maybe recent USD integration will help with this?), but last time i checked most of Bi-Frost was completely aimed at using Arnold as the production renderer. ![]() But would it be beneficial to have a standardised workflow at a plugin level? ![]() I know there are plenty of ways to instance objects from within many of the DCC applications vRay is integrated into. ![]()
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